The application includes a well structured help file, with detailed instructions on how to build stick figures, animations and more. When you are done, you can export the animation as an animated GIF, a QuickTime movie or a sequence of images, in JPEG, PNG or GIF images. If no figure is selected, the properties window will display options for changing the size of the editing area, its color and selecting a different size for the nodes. The application lets you change a figure's width, scale or angle, flip it horizontally or vertically, align it or lock it so you will not modify it by mistake. A series of default figures, like people, circles, squares lines or nodes, can be inserted instantly, with the options from the Figure menu or by using shortcut keys.Ī selected figure's properties can be edited on a different window. It is possible to use these tools to create other shapes as well. The Controller window is where you will find options for playing or rewinding the animation, as well as setting it to play on a loop and changing its speed.Ī stick figure is constructed by placing any lines and connecting their nodes. When you are done with a movement, you may click a button, on the Frames window, to create a new frame, where you will have to make the next movement. A figure's arms, legs and other parts can be moved by clicking and dragging various nodes, located on its joints. The animation must be created frame by frame, the same way cartoons were created in the past. You can begin with a default stick figure or start from scratch. The editing area and various controls and options are displayed on separate windows. When the process is complete, it will place a folder on your desktop, with shortcuts for the software's library or the saved animations. The setup package is 9.43 Mb large and it will not take long to install the application. Stykz is 100% free and you will not encounter any adds or locked features while using it. It comes with very helpful instructions, so you can get started in a few minutes after launching the program. It is similar to the Pivot application, but it offers more features. If you want to create stick figure animations yourself, you can use Stykz. The Internet is full of animations created with Pivot and each of them leaves us with at least a smile on our faces. No 3d, just a regular grind.ģ) Make it go into the air, not above the rail yet.Ĥ) Make it go above the rail, slightly touching.ĥ) Move the board and skater foward in the grind position.ħ) Make board go slightly in the air, back end little downward.ĩ) Move the board and skater slowly (stopping every skateboard-length) to this point.ġ0) Bring board to edge and use the side view board.ġ1) Bring board off, front of it facing up.There is something about stick figures that makes them so funny. I'm going to show you a rail grind, using the basic rail. Some good objects are: rails, steps, funbox, ramps. Go to and type in skate and look for Skate Packs. I'm going to show you how to make your character flip his skateboard.Ģ) Use the bottom of the board figure and make your character go into the air.ģ) Use the side of board and turn it upside down.Ĥ) Use the top of board and put the legs on it.ĥ) Use the regular board and make the front tip up. To make tricks you should have the following sticks: You don't even need to make your skater do existing tricks! Just make up your own and be creative! Tricks and objects are what make a skating pivot fun and entertaining. It looks great when happening at a fast pace. Here's how you do it:ġ) Do the Stop Stance, but slightly lower.Ģ) Lift the tail of the board up into the air.ģ) Make the figure go higher in the air and flatten out. When your stick figure is grinding on a rail sideways you must do it like this: use a Front of Board figure, tilt it slightly back, put the stick figure with arms back on it. This makes the board go up, make the bottom hit the floor and causes the skateboard to stop moving. To stop on a skateboard, your stick figure must put its back leg on the back of the board and front leg in the middle. Back with a small arch, not too big, and head facing foward. There are many stances for different actions: Your stick figure has to put its feet in the right places on the board to make it seem realistic. Stances are a big part in skater animations. I'm going to show you some of the basics, and eventually (many edits later) you will see some intermediate material. This is a Tutorial for anyone who wants to create a Skater animation using Stykz or Pivot.
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